Board Games Market Size, Share, Forecasts Analysis, Company Profiles, Competitive Landscape and Key Regions 2029
The global board games market size is expected to gain momentum owing to the introduction of board games events during the forecast period. This information is published by Fortune Business Insights™ in an upcoming report, titled, “Board Games Market, 2022-2029.” The expansion of indoor games is being driven by the increasing adoption at coffee shops, the growing impact of gaming experts and social influencers. Game bars and cafes provide gamers the chance to play a variety of games for a small cost and are helpful in spreading the word about new and innovative offers. For instance, in 2019, Ravensburger AG partnered with MyMiniFactory to launch a 3D printing design for its Labyrinth board games to expand its consumer base.
COVID-19 Impact
Supply Chain Disruption to Hamper the Market
The outbreak of the COVID-19 pandemic has caused the market to decline marginally. Retail games have been harmed by supply chain disruptions and restrictions on the imposition of lockdowns. Following the lifting of lockdown restrictions around the world, cafes that facilitate games have seen a significant drop in foot traffic.
Fortune Business Insights™ lists out all the board games market companies that are presently striving to reduce the impact of Covid-19 pandemic on the market:
- Hasbro Inc.
- Buffalo Games
- Mattel
- WinGo
- Façade Games
- NSF Boardgames and Puzzles
- Masters Games
- Kickstarter
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Report Aim & Scope:
- An overview of the market based on geographical scope, segmentation and financial performance of key players is presented in the report.
- The report presents the estimated market size by the end of forecast period. Additionally, the historical and current market size is also examined in the report.
- Based on various indicators, the Year on Year growth (%) and compound annual growth rate (CAGR) for the given forecast period is offered.
- The report presents current trends in the industry and future scope of the market in North America, Asia Pacific, Europe, Latin America and Europe.
- The various parameters accelerating the growth of the market are incorporated in the research report.
- The report analyzes growth rate, cold chain market size and valuation of the market during the forecast period.
What does the Report Offer?
This report provides a comprehensive overview of the market and a limitless guide to current market size, share, driving factors, trends, progressive growth, and dominating players. In addition, this market research report provides the effect of domestic and international market participants.
Drivers & Restraints
Growing Popularity of Indoor Games to Stimulate Growth
The global board games market is expected to grow due to the growing popularity of indoor games during the projected period. The increasing number of teenagers and adults interested in strategy and war games, the growing popularity of play school activities, and the implementation of similar activities in educational institutions is predicted to drive demand for indoor games. Dice games, cards, chess, shuffleboard, and other games all involve strategy and expertise. They are mostly played by children and teenagers for educational and recreational objectives. It helps to increase teamwork, active learning, and problem-solving abilities.
REGIONAL INSIGHTS
Presence of Prominent Gamers to Promote Growth in North America
North America is expected to hold the largest global board games market share during the forecast period. The rising commercial settings in hotels, pubs in countries such as Canada and Mexico are expected to drive the market in the region. For instance, according to the data presented by Entertainment Software Association, as of 2018, 45% of Canadian teen games within the age group of 13 to 17 often play board games.
Asia Pacific is anticipated to hold a significant position in the market. The widespread interest in playing cards in Asian nations such as India and Japan has grown in popularity due to their recognition at the Asian Games. The International Olympic Committee's recognition of bridge and chess is expected to boost regional industry growth.
Segments
By game type, the market is segmented into monopoly, scrabble, chess, and others. On the basis of age group, the market is segregated into 0-2 years, 2-5 years, 5-12 years, and above 12 years. On the basis of sales channel, the market is categorized into specialty stores, online stores, hypermarkets, and others. Finally, by geography, the market is divided into North America, Europe, Asia Pacific, South America, and the Middle East & Africa.
Competitive Landscape
Key Players Focus on Partnership to Strengthen its Market Position
To achieve a larger market share, the major firms concentrate on product innovation. They concentrate on new product launches with creative concepts, layouts, and designs to attract more customers. Future capacity, new product releases, financial overviews, important mergers and acquisitions, collaborations, partnerships, and innovative product innovations are all priorities for these companies.
Industry Development
- February 2020: Buffalo Games partnered with BuzzFeed to launch party board and card games as “Fall 2020”, Ultimate Trivia, and BuzzFeed Listicles.
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